Generate a new card
Please note that if you got linked to this page as your goal, you are not allowed to use a different card.
Normal Card Short Card Long Card
Current Rules (v22.1)
- Bingo starts from the current Jinjo manipulation file that is used for speedruns. (White in Jade Snake Grove, Orange on Kickball Stadium and Bridge)
- You may use the Cheato cheat "JIGGYWIGGYSPECIAL" to open all the levels.
- You may use DCW (Delayed Cutscene Warp) to advance to areas/bosses early.
- You may not DCW to any available demo cutscene.
- You are not allowed to look at the Bingo card until it begins.
- All of your bingo goals must be accomplished on one game file.
- Any version of the official game is allowed, but NTSC N64 version is highly recommended.
- The current levels are:
MT, GGM, WW, JRL, TDL, GI, HFP, and CCL - Timing begins when you enter your file and ends depending on your final goal...
- Collectibles: Timing ends when you touch the final collectible in your row or when counter ticks up automatically (see Dippy).
- Warp Pads: Timing ends when you activate the final Warp Pad and hear the sound.
- Bosses: Timing ends on the same frame you would deal the final tick of damage to the boss.
- Train Switches: Timing ends on the same frame your game would save / regain control.
- Minjos: Timing ends when the final Minjo dies, which must be shown or heard on stream.
- Moves, Tasks, Mumbo Magic:
Timing ends when you regain control of Banjo. Examples:
- Purchase Blubber's Last Possession
- Stub Biggafoot's Toe
- Free Gobi
- Get Double Air
- Oxygenate JRL Water
- Learn Breegull Bash
- Enlarge the Small Styrac
- Kill George and Mildred
- Spook the Unga Bunga
- Open All Elevator Doors
- Grow Both Beanstalks
- Unscrew All 3 Platforms in GI
- Learn Claw Clamber Boots
- Open Superstash Deluxe Safe
- Learn Leg Spring
- Learn Snooze Pack
- Hatch Heggy's 3 Eggs
- Learn Shack Pack
- Dragon Kazooie
- Learn Glide
- Learn Sack Pack
- Heal the Sick Styrac
- Open All Battery Doors in GI
- Hatch 7 Eggs
- Hatch All Eggs in CCL
- All 'Bring Train' Goals
TL-BR | COL1 | COL2 | COL3 | COL4 | COL5 |
ROW1 | |||||
ROW2 | |||||
ROW3 | |||||
ROW4 | |||||
ROW5 | |||||
BL-TR |